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1. Complete the tutorials listed below: you can also find them on the resources drive here, S:\Resources\samples\Arch\BENV2423 - Lowe\Tutorials and on YouTube here, http://www.youtube.com/user/russelllowe#p/u/2/U2x0mkzVWj8
Animating the Time of Day: Open Time of Day editor: Main Menu > Terrain > Time of Day > In the Current Time window make Play Speed = 0.5 (that's it!)
Try the flowgraph below to link the Time of Day with a light turning off and on ...
For a challenge; modify the flowgraph below to link the scale of an object with the time of day ... currently it links the players position with the scale of an object (using a similar approach to the one we used last week to adjust the material parameter). For the example below the object I scaled (the graph entity in the flowgraph) was a RollupBar>Entity>Physics>BasicEntity using the Objects/box.cgf for its Model
Follow this link to Vinh Nguyen's tutorial on reading XML files in Flowgraph. This is a key part of the course and will be used in Experiment One and extensively in Experiment Two.
Use the FlowGraph editor to Move an Entity:
Complete by the beginning of next weeks tutorial.
1. Compete the tutoials above and follow the tutorials below:
Creating rain: RainTutorial_Crymod.pdf
Pickable Objects: Rollup Bar > Entity > physics > basic entity > (In the basic entity's properties) Model > Browse to *.cgf file > Pickable = True > Mass = appropriate value
Note: you should use custom model you've created in SketchUp.
2. Upload a short clip demonstrating the results of todays Task for Today and Independent Study to Youtube and link it to your blog.