FINAL DRAFT : aLIFE_gp
DUE: FRIDAY SEPTEMBER 18 BY 10.00AM.
ASSESSMENT WEIGHTING: 40% (marking schedule)
FINAL DRAFT SUBMISSION : ARCHITECTURE THAT BLEEDS (THE PROOF).
TIMETABLE: WEEKS 3 - 7, 40% of final grade.
ARCHITECTURAL CHALLENGE: To develop the substance of an Architectural proposal based on experimentally derived evidence.
RESEARCH TEXT: Three hypothesis drawn from the Coop Himelblau quote above and and the experimental methodology to test them.
SOFTWARE:Blogger, Photoshop, Vegas (trial), Premier, Modeling Software as appropriate, Crysis Wars.
TECHNIQUES: Level Editing, Modeling, Skinning, Animation, Machinima, Montage.
OUTPUTS: 1 x 1920px x 1080px project poster, 1 x Crysis Wars environment, SketchUp, SolidWorks and 3dsMax models (number by negotiation), 1 x 6-7 minute video clip, 1500 word text.
PREMISE: The major contribution that video gaming technology brings to Architecture is the literal ability to test a design proposal.
PROCEDURE
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In ARCH7201 RS students experimented with approaches to Architecture that in various instances resulted in an:
"Architecture that bleeds, that exhausts, that whirls and even breaks. Architecture that lights up, that stings, that rips, and under stress, tears. Architecture should be cavernous, firey smooth, hard, angular, brutal, round, delicate, colourful, obscene, voluptuous, dreamy, alluring, repelling, wet, dry, throbbing. Alive or dead. Cold then cold as a block of ice. Hot then hot as a blazing wing."
Create three hypothesese drawn from the Coop Himelblau quote above; each of the three should represent the intersection between concepts such as ripping, tearing, being delicate, obscene or voluptuous (for example) and the specific needs of your scheme. Elaborate the three hypothesese and the experimental methodologies to test them within a 1500 word text. Each hypothesis and experimental methodology should be positioned within a wider architectural body of knowledge. Conduct the experiments within the computer game software CRYSIS. Prepare a 6-7 minute long video clip demonstrating the methodology and findings. Prepare a project 'poster' that will advertise the experiments in the video clip.
ASSESSMENT CRITERIA
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In addition to the overall course assessment criteria students will be assessed on the
level and extent to which they engage with the criteria listed below:
THE 6-7 MINUTE VIDEO CLIP_ Does the 6-7 minute long video clip demonstrate a distinctive and significant set of experiments testing the relationships between concepts drawn from the Coop Himelblau quote and the student's scheme?
THE PROJECT POSTER_
Does the project 'poster' act as a distinctive and significant advertisement of the experiments in the video clip?
THE 1500 WORD TEXT_ Does the 1500 word text outline three evocative hypothesis, plausible experimental methodologies to test them and position them within a wider architectural body of knowledge?